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Untitled Document

The guys at EXTREME+, www.mycallofduty.com, have been working on COD2 mods for some time. With three current releases and a fourth coming (their being coy about when its going to be released) it's obvious these guys are dedicated. If your a COD2 fan your going to love these mods. If you don't already have them what are you waiting for? Also checkout the crew at http://www.extremegamerz.net.

Advanced Server Setup 14.94 MB

Client & Server Seup 14.96 MB
Single IWD Server Setup 14.96 MB

Map Packs
Optional Server Sound Files
eXtreme Support Forums

With COD2 mods doing so well they have been asked to develop COD4 mods and we're looking forward to see what they release.
Version 2.3 brings you:

Added: ammo crate parachute drop (weaponcontrol.cfg).
Added: message when trying to sprint while carrying the flag.
Added: humiliation sound and message for melee attack.
Added: flamethrowers for axis and allies (incl. obits and stats).
»» Tank can explode when hit. Configure in weaponcontrol.cfg (ex_ft_tank_explode).
Added: Gas and napalm minefields.
»» Warning: on/off setting for minefields changed.
Added: clan logo image code incorporated into mod (miscfeatures.cfg).
Added: american bomber model "Bell Memphis". Courtesy of {PST}Shanesaw
Added: command monitor "set endmap" (incl. stats and map vote).
Added: eXtreme+ RCON tool (modules player, map, weapon and server settings).
Added: all-weapons setting to get ALL weapons on primary and secondary menus.
Added: Call Vote delay (mapcontrol.cfg).
Added: option to disable stock maps for in-game voting system (mapcontrol.cfg).
Added: laserdot exclusion based on clan tag or screenname (playercontrol.cfg).
Added: laserdot monitor revived. Off, Always On, On when ADS, On when not ADS.
»» expanded functionality of ex_laserdot in playercontrol.cfg.
Added: satchel Charges as frag or smoke grenade replacement (incl. obits and stats)
Added: long range sniper rifles build into the mod, incl. scope zoom switching.
»» Now z_lr_rifles.iwd only needs modified iw_sounds2.csv and iw_impacts.csv.
Added: new knife model (SevenSniff). meleeDamage\100.
Added: live player statistics (stats dashboard; see miscfeatures.cfg).
Added: anti-run feature for Sniper/Tactical Servers (playercontrol.cfg).
Added: ambient flares with selectable efx type (ambientfx.cfg).
Added: game type Team King of the Hill (TKOTH).
Added: team auto-assign for non-clan players only.
»» Warning: setting ex_forceauto in playercontrol.cfg changed from on/off to multi!
Added: prevent certain weapons from being dropped (by weapon class).
Added: logprint statements in CTF, HQ and S&D to make external stats programs happy.
Added: disallowed weapons are removed from the map (for maps containing weapons).
Added: option to ignore clan voting for the end-of-game voting system.
»» ex_ignore_clanvoting in mapcontrol.cfg.
Added: melee & headshot bonus points available for all game types, except HM and LMS.
»» for teamkills you can decide to convert bonus points into punishment points.
»» WARNING: reward settings drastically changes in gametypes.cfg.
Added: possibility to remove spawn points not being used by the active game type.
»» miscfeatures.cfg/_ex_entities.gsc; for debugging “G_Spawn: no free entities”.
Changed: removed some particle effects and all smoke effects from fire nades (lag).
Changed: headpopping and zombie code completely removed.
»» Warning: dead body handling changed (ex_deadbodyfx in playercontrol.cfg).
Changed: napalm bomb effects trimmed.
Changed: special nades (fire and gas) have SharedAmmoCap of 3 now.
»» Limits pickup to a max of 3, like normal frag and smoke nades.
Changed: special nades (fire and gas) have matching fusetime now.
»» Also fixes a bug which enabled you to cook a nade and set a trip at the same time.
Changed: server messages main delay not related to number of messages anymore.
Changed: players don't get stuck in ceilings during warp (command monitor).
Changed: sv_invulnerabletime removed from server.cfg (was COD-UO related).
Changed: airstrikes being called in always drop bombs on target now (bomber only).
Changed: height calculation for planes (ambient and WMD planes/airstrike).
Changed: tripwires can be mixed nades (frag, smoke, fire, gas and satchel charges).
Changed: disabled MP_hit_alert.wav (_damagefeedback.gsc) to remove the annoying static when hitting friendlies with arty and napalm (friendly fire 2/3).
Changed: removed redundant self.pers["conseckill"] from _ex_obituary and _ex_main.
Changed: improved WMD artillery HUD icon.
Changed: redesigned rotating MOTD. It will not spam the log anymore.
Changed: optimized obituary.gsc MeansOfDeath conversion.
Changed: all scr_allow_<weapon> vars can now be combined with game type and/or map (e.g. set scr_allow_knife_mp_toujane "0").
Changed: weapon limiter code is now part of UpdateAllowed loop (removed ex_weaponlimit.gsc).
Changed: PDF Quick Setup Guide no longer digitally signed. All features enabled.
Fixed: you get sprint time after carrying the flag (heavy flag sprint bug).
Fixed: corrected defaults for sprint hud (1) and sprint hud hint (0).
Fixed: script errors by map announcer with player based rotation.
Fixed: game type DOM: incorrect flag change sound reference.
Fixed: surfacefx error on snowy maps (always precaching snow effect now).
Fixed: team balancing messages during statsboard.
Fixed: command monitor "set original" was missing localized strings.
Fixed: command monitor and punishments redone. Also fixed "set team".
Fixed: ambient airplanes/airstrikes not appearing/not dropping bombs.
Fixed: Startammo in sten_mp weaponfile correccted (192).
Fixed: scr_friendlyfire was limited by _ex_varcache to 2. Now set to 3.
Fixed: airstrikes being called in now work properly (skybox and timing problem).
Fixed: napalm airstrikes with friendlyfire 0/2 doesn't cause friendlies to burn until dying.
Fixed: when given team point for healing teammate, the HUD is updated right away.
Fixed: tripwire plant message showed when there was no need to.
Fixed: replenishGrenades from ammocrates doesn't take away nades anymore.
Fixed: laserdot default was black (0.0.0). Should have been red (1.0.0).
Fixed: announce() messages in HTF.
Fixed: obituary for sniper rifles show hitloc and distance again.
Fixed: commented "self thread setServerInfoDvars();" in game type CNQ.
Fixed: sprint code now uses 0.05 loop time again, so the sprint time will not get doubled.
Fixed: all clientside load errors after FS_Startup (except dx7 errors; not mod related).
»» Yes, even eliminated the notorious wm_quickmessage.menu errors.
Fixed: lantern error on some maps (e.g. mp_djerba).
»» Making sure level._effect is created in maps\mp\_load.gsc.
Fixed: URL in mod.str includes "www" now.
Fixed: active weapon could also become weapon on back.
Fixed: fire sound for kar98k_sniper_2_mp and springfield_2_mp (build into mod).
Fixed: statsboard spamming the log when player leaves the game when HUD is cleared.
Fixed: statusicon error when player enters the game during intermission procedures.
Fixed: statsboard efficiency -- suicides were counted twice (already included in deaths).
Fixed: game["draw_flag"] problem in SD and RBCTF.
Fixed: obituary OS aware; no localized string errors anymore.
Fixed: thompson_mp now has clipsize\30 (PDF says 40 -- sorry for that).
Fixed: CTF and CTFB were giving points for killing teammates.

Jukebox System
(sound file set up as optional download)

Modern Weapons

Long Range Bind Menu


Slide Show Compass (will change images in the game as you play)

Over heating MG's

extremegamerz.net eXtreme COD2 Server


 

Direct2Drive

 

Direct2Drive

 

Battlefield Complete collection - Download Here!

 

 

 

 

 

 

 

 


All items reused with permission

What's Going to be New to 2.4

Fixes / Changes:

Changed: quickcommands.menu now has proper localized string for "9. Defend this position!"
Changed: fall damage minimum/maximum are processing map/game type extensions now.
Changed: end-of-game voting system supports 160 maps now (defaults changed in mapcontrol.cfg).
Changed: page numbering of end-of-game voting system changed to save 15 localized strings.
Changed: removed init of level.drawfriend in _friendicons.gsc. Already set in _ex_gtcommon.gsc.
Changed: scr_allies and scr_axis check removed from _ex_varcache::postmapload (done in GT scripts).
Changed: game["allies"] and game["axis"] check moved from _ex_varcache::postmapload to GT scripts.
Changed: removed splitscreen check from _grenadeindicators code.
Changed: cg_fovScale "0" was invalid (_grenadeindicators.gsc). Set to 1.
Changed: tripwire more flexible. frag/smoke combo's now possible even when holding 2 or more frags.
Changed: moved entities settings from miscfeatures.cfg to mapcontrol.cfg.
Changed: moved laserdot settings from playercontrol.cfg to weaponcontrol.cfg.
Changed: moved LR hitloc settings from healthcontrol.cfg to weaponcontrol.cfg.
Changed: moved minefield settings from miscfeatures.cfg to weaponcontrol.cfg.
Changed: _ex_weapons.gsc overhaul (giveGrenades code includes all special nades now).
Changed: increased defaults for gas and napalm minefields to avoid exploits.
Fixed: scr_allies and scr_axis are processing map/game type extensions now.
Fixed: matched defaults for scr_drawfriend and scr_teambalance in _ex_varcache and _ex_gtcommon.
Fixed: scr_forcerespawn override by death music setting didn't work.
Fixed: default setting for ex_switch_scopezoom in _ex_varcache was wrong.
Fixed: game["draw_flag"] problem is S&D.
Fixed: DRM didn't proces multiple overrides for the same var correctly.
»» an override changed the base var used for subsequent override checks, making it impossible to override a previous override with a more specific one.
Fixed: tracers caused errors when using ex_entities (no spawnpoints for tracers).
Fixed: weapon limiter for LR rifles. Although restricted, sniper rifles did show on menu.
Fixed: removed double (and invalid) setting for ex_showinjptime.
Fixed: default for ex_showinjptime (was 5 in _ex_varcache, should be 3).
Fixed: in-game RCON didn't show maps when joining spectators right away.
Fixed: able to plant tripwire with two satchel charges when only holding one.
Fixed: sounds for satchel charges (missing sound aliases for cord and throw).
Fixed: doBleedPainSound() in _ex_firenades.gsc caused errors when bleeding was switched off.
Fixed: double nade count in esd, lts, rbcnq, rbctf and sd if special nades were used.
Fixed: no smoke nades when scr_allow_fraggrenades set to "0".
Fixed: ammo sharing between flamethrower and flammenwerfer.
Fixed: flamethrowers stop functioning when weapon limiter limit for FT´s reached.
Fixed: GWEAPON_TT33 reference in gweapon.str (should have been GWEAPON_TT30).
Fixed: credits for satchel charges (xxWhiZZlExx and Mrs).
Fixed: missing last map in end-game map vote screen when map replay was enabled.
Fixed: possibility to call for WMD multiple times by toggling binocs and pressing USE.
Fixed: spawn protection still active after throwing nade.
Fixed: damage adjustment depending on range (_ex_utils::scriptfxradiusdamage).
Fixed: skipping obits for bash and teamkills.
Fixed: added execKey 5 to sniper-only menu.
Fixed: key selection for letters was not working in menus.
Fixed: knife thread didn't end on player's death (adding new thread on every spawn)
Fixed: knife causing damage at great distance. Now limited to 300 units.
Fixed: flamethrower tank explosions did not always occur.
Fixed: errors when players connected during statsboard.
Fixed: turret abuse counter wasn't reset on spawn.
Fixed: errors when new players were connecting when weapon limiter was on (vary rare though).
Fixed: MG only menu (not team based) had overlapping images for 30cal and mg42.
Fixed: added &&1 to axisfreed and alliesfreed localized strings for LIB (thx Peter-Jan).

Additions:

Added: list based modes 4 and 5 for end-of-game voting system.
»» Based on map list _ex_votemaps.gsc; see mapcontrol.cfg, ex_map_vote_mode.
Added: bot/testclient removal. Bots removed when game over.
»» Still limited to 40 bots, but they will not not fill up the server as spectators.
Added: in-game music jukebox with quick message control panel (miscfeatures.cfg).
»» This feature has persistent preference memory (save preference on server).
Added: indoor map feature overrides. One settings to disable outdoor stuff (mapcontrol.cfg).
Added: "Scoped-On" feature, showing enemy's name when targeted while aiming down scope.
Added: xmodel for mustard gas grenades (were using the fire nade xmodels before).
Added: compass background changer (still or slideshow).
Added: map rotation stacker (additional sv_mapRotation strings to overcome the 1024c limit).
Added: enable/disable frags and smokes (or replacements) in RCON weapon settings.
Added: no check for team balancing for the first 60 seconds of a game.
Added: suicide nades (frag and satchel charges only). See weaponcontrol.cfg.
Added: player can assign other key to bind to SR/LR switch scope zoom.
»» This feature has persistent preference memory (save preference on server).
Added: burst-mode for mg´s and smg´s (weaponcontrol.cfg).
Added: one time auto-switcher for LR rifles (weaponcontrol.cfg)
Added: 16 modern weapons mod (optional).
Added: turret overheating (weaponcontrol.cfg).
Added: no more lightbulb headicon when talking in-game.
Added: clan member checking (check name against a list if wearing a registered clan tag).
Added: map vote memory (omit maps from the map vote) (mapcontrol.cfg).
»» This feature has persistent memory (sa
ve list on server).


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